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Is the player population low?


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MiraclesHappen #1 Posted 04 January 2016 - 07:19 PM

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I keep running into the same players over and over.


At other times I will spend several minutes to find a match, or longer.

Are there not that many players out there?

Or what?



duck1415 #2 Posted 04 January 2016 - 09:12 PM

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View PostMiraclesHappen, on 04 January 2016 - 07:19 PM, said:

I keep running into the same players over and over.


At other times I will spend several minutes to find a match, or longer.

Are there not that many players out there?

Or what?

Not many players are on the server. Once, I played the same guy twice consecutively

GenericMIKE #3 Posted 04 January 2016 - 09:19 PM

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Yep, we don't have a lot of players playing this game sadly :(

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Falikan #4 Posted 04 January 2016 - 11:54 PM

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This game is mostly geared towards the European and Eurasian markets. The NAs didn't exactly get the biggest fanfare when this game was released. I've played the same people many times already. Amusingly, a lot of them are the same people who actively post on these forums.

It sucks for now. I'm hoping that with more marketing and more exposure from streamers that this game's playerbase will grow.


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MiraclesHappen #5 Posted 05 January 2016 - 01:07 AM

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Thought I saw an ad on the tube.

They should push it with the rest.



ScumbagJuJu #6 Posted 05 January 2016 - 10:24 AM

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I think I have played each of you guys who have posted on these forums if not once but multiple times. My friends run a wot podcast that I am going to talk about the game on and try to get it done more exposure. Worst comes to worst I will just have to make an account on the ru or EU server.

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Nas_sa #7 Posted 05 January 2016 - 12:17 PM

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View PostScumbagJuJu, on 05 January 2016 - 10:24 AM, said:

I think I have played each of you guys who have posted on these forums if not once but multiple times. My friends run a wot podcast that I am going to talk about the game on and try to get it done more exposure. Worst comes to worst I will just have to make an account on the ru or EU server.

I have 4400+ games on the EU server and it's pretty much the same over there. Especially during EU non-peak hours (which is typically the case when it's peak hours here in NA), I would be playing the same 2 or 3 people over and over again especially at tier 8 HQ deck powers. Perhaps the RU servers see more traffic.



Nas_sa #8 Posted 05 January 2016 - 12:18 PM

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View Postduck1415, on 04 January 2016 - 09:12 PM, said:

Not many players are on the server. Once, I played the same guy twice consecutively

This should not happen. I believe there is algorithm in the match maker which prevents you from playing the same guy twice in a row.

Edited by Nas_sa, 05 January 2016 - 12:18 PM.


Alo8ight #9 Posted 05 January 2016 - 01:11 PM

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View PostScumbagJuJu, on 05 January 2016 - 04:24 PM, said:

My friends run a wot podcast that I am going to talk about the game on and try to get it done more exposure.

You mentioned a podcast--mind sharing details? I'd like to check this out for myself :)

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ScumbagJuJu #10 Posted 05 January 2016 - 01:44 PM

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View PostAlo8ight, on 05 January 2016 - 01:11 PM, said:

You mentioned a podcast--mind sharing details? I'd like to check this out for myself :)

Lokeen and Lephturn from Blitz Alo. It is called "Tank Boom". Check out the episode where I break down the IS-7. I am hoping another appearance and interview where I will talk about Generals will give it some more exposure in the community.


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Alo8ight #11 Posted 05 January 2016 - 01:47 PM

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Oh ok, I'm well aware of his podcast. Thanks for clarifying.

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naejin #12 Posted 06 January 2016 - 03:31 PM

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The population isn't huge as the game may have launched with some issues, but the other major hurdle is how the population is so heavily fragmented.

1) You can't match up against anyone already in game. Makes sense of course, but that's a good chunk of players unavailable.

2) You have some players doing some other activity such as deck building, looking at their stats, etc. Basically equal to being AFK in regards to availability.

3) The remaining players who are looking for battle are segregated into small deck ranges. This is probably the biggest issue that can probably be addressed some or at least mitigated. More tools for players that helps them find opponents when they want would be very welcome. Using general chat is a very inefficient and clunky way for players to find each other. And the more players spamming general chat makes it more difficult to have any other discussions.

4) The stealth change to the rating systems punishes experienced/veteran player accounts with high ratings to participate in lower tier battles. This further reduces the available pool of opponents for newer players.

5) Game started a bit rocky with early access tanks given to alpha/beta players, which gave a feeling of unfair seal-clubbing, probably scared off some new players. Long queue times is probably main thing that drives many new players away.

6) This is niche game. Not only because it's a turn based strategy game, but also because the subject of tank names are not the most user-friendly to recognize. To most people, tank names such as Pz. (number & letters) are not easily recognizable for a lay person from another Pz. (different numbers & letters). The game has a fairly steep learning curve, and is made more difficult by this recognition obstacle. Of course, art helps to distinguish them, but at some point, many tanks will have some similar appearance as another tank. Time and repeated play is the best way to get familiar & recognize the various tanks most players probably are not familiar with tanks.

IDEA: maybe a setting could be added that when activated, allows Matchmaker to prompt players who are not in queue (say that this is might be you for this example) with an invite to a random person who has been waiting in queue for over some minutes (2 to 5) while you are not in queue (maybe because you're deck building). MM will never send these invites to those who disable the feature. I kind of doubt that this can be done efficiently for the server, but thought I'd throw the idea out there. I also reckon being a browser game may have limitations to game development.

Just my thoughts.

EDIT: Added another bullet point and inserted as new #4. Rest pushed down one spot.


Edited by naejin, 06 January 2016 - 04:59 PM.


Fochixi #13 Posted 06 January 2016 - 05:52 PM

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naejin pretty much nailed it.


Some things I think that might help............just spitballin here:

- Offer rewards for playing at a certain rating, i.e. 600-800 rating play Wednesdays! Offer bonus gold, extra silver, exp, missions, special tanks, ......whatever. There needs to be something that will entice higher ranked players to play in the lower brackets and put their rating at risk

- Separate ques for rated matched and non-rated matches. I know this is a little counter intuitive as it will further fragment the already small player base, but, allowing people to turn on and off rating so the don't get penalized might allow more of us to see where the action is on a particular night and get more games. I'm sure the players that are more concerned with rating will get things together on their own to find rated matches.

- A que list that provides an up to date list of rating play activity would be nice. Something I could see without having to filter through general chat. "Oh look there are seven people playing, or in que, for games at the 400 - 500 range and 11 in the 2000 - 2500, but, only two people playing at the 800-900 range." That gives me an expectation of where I can find the games the fastest or at least sets my expectations for a long wait.

- Make cross server ques so we're not stuck to only the NA players. Not sure what this would take, but, that would be one way to increase the player base instantly.

- Allow a player to be in more than one game at a time. I do this all the time with Solforge. It can be a little sluggish on my ipad or phone, but, that's on me if I choose to do it that way. Not sure what it would take to implement this but being able to toggle between multiple games would be awesome



Nas_sa #14 Posted 07 January 2016 - 02:53 PM

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Yes, the long queue wait times are definitely the number one issue in terms of playability right now. I personally don't care about ratings very much (since IMHO the system is pretty messed up so it's not that meaningful... WR is more meaningful I think) so I play tier 4 games all the time. But the minute(s) long wait time is pretty frustrating. Even when I can find games, it seems that I am playing the same few players over and over again, which gets old quickly. I would suggest WG make this a priority issue if it wishes this game to perform well. As I suggested back in beta, allowing a player to queue up more than one deck at a time (presumably of different deck powers) would increase the chance of a match significantly.

__HawkX__ #15 Posted 08 January 2016 - 12:13 AM

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Naejin is absolutely right. Biggest issue is that people are divided into so many different queue according to the deck power.

fe1od1or #16 Posted 11 January 2016 - 11:09 AM

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The game certainly needs more exposure and aggressive advertising. This game is very good, but just isn't getting the right amount of attention due to TCGs like Hearthstone and MtG taking the spotlight. At the moment, the only way it can spread is by recommendation. I'm doing my best, but I'm no marketing specialist. :sceptic:

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