I don't know, but I really don't like the timer as it could take away victory at the worst time. Someone was SO close to destroying my HQ but then the timer ran out and they lost, which I found quite stupid as it can't give you that much time to think (sometimes) like a casual match of chess (an hour to take a pawn) so I think that you should lengthen the timer (to like 25 minutes) so that you won't be in that much of a rush and so you can have more time to think of strategies to beat your opponent (though I'm bad at this game). But if you think the timers okay, I won't argue (maybe).
Suggestions for the game
Started by wanger1, Mar 16 2015 05:36 PM
2 replies to this topic
#2 Posted 16 March 2015 - 06:04 PM
Everyone gets the same amount of time to play and the current timer of 15 mins per side is perfectly fine. 25 minute timers for each would be pathetic long.
Sorry but you are 4 battles into the game so you may want to play a bit more or read up on CCG games to get the feel of what is going on.
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