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Update 0.6.4 Feedback

CC_Sly's Photo CC_Sly 18 Feb 2016

Update 0.6.4 is now live!

New HQ's, balancing tweaks and fixes, PvP AI battles, and much more in this update!

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Now that you’ve experienced what 0.6.4 is all about tell us what you think.

We’re excited to hear everyone’s feedback!

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GenericMIKE's Photo GenericMIKE 18 Feb 2016

Love it. So far so good.

I especially love the new "LOG" button that was added to the IOS version. Makes the game more balanced if a browser player is matched up with an IOS player, and helps beginners understand the cards if they missed their opponents turn. Great job!


Also, just wondering because the patch notes said that if you are in a PvP and don't get matched up quickly, you will receive an AI opponent. How long do we have to wait to get matched up with an AI in PvP que? (The longest I waited before quitting the que was 1:00 minute and I didn't get an AI.)

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Delicate_Snowflake's Photo Delicate_Snowflake 18 Feb 2016

So far so good. I love it!
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bad_fkin_mofo's Photo bad_fkin_mofo 19 Feb 2016

Missions are bugged. You can play tarining HQ's missions with any HQ! Doesn't seem to matter which HQ you use and you still get mission progress.
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Tpaktop2_1's Photo Tpaktop2_1 22 Feb 2016

View Postbad_fkin_mofo, on 19 February 2016 - 01:57 AM, said:

Missions are bugged. You can play tarining HQ's missions with any HQ! Doesn't seem to matter which HQ you use and you still get mission progress.

^^^ QFT

I am liking the latest update. With the new missions and the return of units this is now an exciting game again. Now we need to work on getting the player base up.

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the_knave's Photo the_knave 23 Feb 2016

I like the missions, though a bit of awareness/customization would be nice; I've got a Consolidated mission for 20 battles worth of KV-1s, but I already own 3 KV-1s, so it's of no use. Plus, there are some other wires crossed, like "Heavy Caliber" keeps popping up when I play a Consolidated game, though it's an Assault mission.

The big question everyone's asking in-game is where are the AIs; no-one seems to have seen one! (...that they know of... )

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CrazyRazor's Photo CrazyRazor 04 Mar 2016

I really like how the missions are promoting you to progress through the game by requiring higher power rating decks.

What i dont like is that i have not noticed the rewards increase to reflect this, at least so far. Seems like its a steady 30k silver but in order to achieve the higher power level missions you need to spend a lot more.

The only reward "upgrading" seems to be the mercs but i guess they really couldn't just keep giving the same ones over and over (or could they?).

But this seems like a double edged sword as on the one hand its nice to have a few cards to start upgrading power level for the next missions.

on the other hand there's now a whole bunch of noobs running around with over weight cards in their decks and wondering why they keep loosing.

also they only last for 20 battles so make you come back to rent more (scratches arm).

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CrazyRazor's Photo CrazyRazor 10 Mar 2016

also after getting through a few missions, i think the rewards need to be staggered differently.

as it is right now you are receiving free xp for completing a research mission, credits for a purchase mission, and mercs for a tiered up fighting mission.

the rewards are really not helping you progress through the missions like that (in fact it's almost like they are mocking you).

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