RokkitSerjun, on 07 December 2015 - 03:28 AM, said:
First I think the non-beta players have really got way to much of a hard-on for the mythical unicorn cards they can't have. They are not exactly uber cards and in most cases were replaced by something functionally the same or better. I know that the only time I even used any of them was before I even knew they were special to me when I had just re-started playing and was still using the training HQ's. once I hit tier 4 and opened up the tree a bit I had zero use for them, so you guys really need to stop using these cards as an excuse, they are not game altering and rarely even see play past training HQ's.
I agree that many of the cards in question are not overpowered in their effects and/or resource costs. The fact still remains that they all have card ratings of 1 which allows people that have these cards to create decks that are far more powerful than what players who don't have these cards can create. This does produce game altering results and these decks do see quite a bit of play outside the training HQ's, Jute "seal clubbing" being the most common. I'm not saying that I want or need these cards. I'm simply pointing out that there is a certain bias for the alpha/beta testers...........and so what? I don't think that's a problem. They get an easier path to opening up their collection of cards. New players have a harder path because when we face off against not only a more experienced player, we are also facing a deck that is likely stronger than ours. I get the reality of the circumstances. I'm not complaining about them, I'm asking for insight on how to help new players avoid getting stuck in those rating tiers where they are constantly outmatched.
I'm not trying to turn this into some gripefest about alpa/beta testers getting stuff that others don't. It happens in a lot of games, it's to be expected and I really don't care. It's there and unless the developers are willing to consider appropriately rating the cards in question, there really is no discussion to be had on it. I want to know what can be done within the system that exists to mitigate these advantages and try to put myself on as even of a playing field as possible. That is why I asked the questions that I did in the original post.
My experience when playing higher rated decks has been that while I don't have as high a win rate as I do when playing lower rated decks, I do have more competitive games. IMO this is a good thing. Is this typical? Are their other rating brackets (higher or lower) that have this same parity?