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Mission Ideas

New Missions Personal Missions

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RokkitSerjun #1 Posted 03 December 2015 - 09:15 AM

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You know I like the daily missions. They add flavor, help give a sense of having a goal, and help with the grind by giving you a little reward for the accomplishment. But when they are finished for the day it gives you a sense of 'going back to the grind'. I'm kinda hoping we can add a little flavor to our play day, something in the way personal missions add flavor to the game in WoT. It's kind of nice to be working towards something while you play, and there's just something satisfying with that reward and sense of accomplishment.

So maybe there can be a 2nd tier of missions. Something to do after your daily missions are complete. Maybe a personal missions list where it gives you a laundry list of available missions and you get to to choose a few from the available selection. Some hard ones and some easier ones for people with variable time available, card selections, and skill levels. Maybe even mission chains where accomplishing one mission opens up additional missions and completing the chain gets you some uber reward like a special card or something.

I dunno, maybe I'm just spiffballing here but it sounds good on paper...

Peace!


Edited by RokkitSerjun, 03 December 2015 - 09:18 AM.


Dheymison #2 Posted 03 December 2015 - 10:10 AM

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Honestly, I agree with you, RokkitSerjun. You can not get the WG developers delaying the placement of most interesting daily quests. A game that has no tasks becomes dull with time. We need clear goals that are interesting for everyone !!!!

Blesd12 #3 Posted 03 December 2015 - 10:36 AM

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View PostDheymison, on 03 December 2015 - 11:10 AM, said:

Honestly, I agree with you, RokkitSerjun. You can not get the WG developers delaying the placement of most interesting daily quests. A game that has no tasks becomes dull with time. We need clear goals that are interesting for everyone !!!!

In beta, there were missions for gold, xp and other things, but they have bp it showed up yet



Dheymison #4 Posted 03 December 2015 - 11:24 AM

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View PostBlesd12, on 03 December 2015 - 10:36 AM, said:

In beta, there were missions for gold, xp and other things, but they have bp it showed up yet

I hope they make these missions soon! It is starting to get boring!

Alo8ight #5 Posted 03 December 2015 - 01:07 PM

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View PostDheymison, on 03 December 2015 - 05:24 PM, said:

I hope they make these missions soon! It is starting to get boring!

I envision that the missions would be a feature that could potentially change ever so once in a while. Stay tuned for more details

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Dheymison #6 Posted 03 December 2015 - 01:32 PM

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View PostAlo8ight, on 03 December 2015 - 01:07 PM, said:

I envision that the missions would be a feature that could potentially change ever so once in a while. Stay tuned for more details

Missions are the Soul Of Any online game ... I look forward to what will come! :medal:

Fochixi #7 Posted 03 December 2015 - 04:47 PM

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I would like to see some missions to earn some of the cards that only the alpa/beta players have or some of the premium cards. Maybe in the form of a multi-tiered mission. Complete mission x to earn medal a, Complete mission y to earn medal b, Complete mission z to earn medal c. If you have medals a b and c, you gain access to a special mission to earn a special card.


Edited by Fochixi, 03 December 2015 - 04:48 PM.


fe1od1or #8 Posted 05 December 2015 - 03:33 PM

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I think that there should be some things that draw from a list of missions available for the HQs you own that would be challenging for that specific HQ. For example, win a game with PD Juterbog while dealing less than 20 dmg with your HQ, or restore 10 HP using the 11th Squadron's ability.

Stop- Hammer Strike time!


RokkitSerjun #9 Posted 05 December 2015 - 04:59 PM

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View Postfe1od1or, on 05 December 2015 - 03:33 PM, said:

I think that there should be some things that draw from a list of missions available for the HQs you own that would be challenging for that specific HQ. For example, win a game with PD Juterbog while dealing less than 20 dmg with your HQ, or restore 10 HP using the 11th Squadron's ability.

Well in your example it makes it harder only for Juterbog. The 11th just gets rewarded for doing what it does naturally. I also don't think you should really make a deck play against its strengths. Maybe reward it for playing exceptionally well with it strengths. As an example have an increasing reward for the more the 11th repairs the bigger the reward or something.



fe1od1or #10 Posted 06 December 2015 - 09:38 PM

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View PostRokkitSerjun, on 05 December 2015 - 05:59 PM, said:

Well in your example it makes it harder only for Juterbog. The 11th just gets rewarded for doing what it does naturally. I also don't think you should really make a deck play against its strengths. Maybe reward it for playing exceptionally well with it strengths. As an example have an increasing reward for the more the 11th repairs the bigger the reward or something.

In hindsight, not the best examples, but hopefully the point is clear. Make challenges that force you to do things that would normally be strange or unnatural for a given HQ.

Stop- Hammer Strike time!





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