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Nerf Juterbog


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crazychimp69 #1 Posted 02 December 2015 - 07:17 PM

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This deck is too OP. Seriously nerf it. I'm sick of losing in 6 rounds against them.
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Unitater #2 Posted 02 December 2015 - 07:21 PM

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NO. It is balanced, since most people don't know how to play it. It's weak resource output is seriously detrimental, as its reliance on squads (hate fighting the Soviet 7th), and when fighting HQs like the 2nd US, it cannot place units without retribution. I think it is fair, just that in the hands of skilled players it can work really well.


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Blesd12 #3 Posted 02 December 2015 - 07:28 PM

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View PostUnitater, on 02 December 2015 - 08:21 PM, said:

NO. It is balanced, since most people don't know how to play it. It's weak resource output is seriously detrimental, as its reliance on squads (hate fighting the Soviet 7th), and when fighting HQs like the 2nd US, it cannot place units without retribution. I think it is fair, just that in the hands of skilled players it can work really well.

Right now, mostly good players have it. So when the player base grows, more idiots will have it,math inking it's amazing,mans nit know how to use it



OronSonon #4 Posted 02 December 2015 - 07:36 PM

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Well it's a Wg game so we shouldn't be surprised if the Juterbogs damage is nerfed by 5 and Russian HQs get a +6 bonus to resources.

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nyanqwerty #5 Posted 02 December 2015 - 08:12 PM

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But if they nerf Juterbog, how else will I seal club?

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alexbuildit #6 Posted 02 December 2015 - 08:35 PM

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I have a video coming up about a an op deck that won 5/6 against juter. It can easily be beaten if stalled.

nyanqwerty #7 Posted 02 December 2015 - 09:22 PM

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View Postalexbuildit, on 02 December 2015 - 08:35 PM, said:

I have a video coming up about a an op deck that won 5/6 against juter. It can easily be beaten if stalled.

But why do you need a deck that counters OP juterbog when juterbog will (possibly, I hope not) nerfed???


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Blesd12 #8 Posted 02 December 2015 - 09:37 PM

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Can we just a joy an actual string GERMAN thing for once????

Nas_sa #9 Posted 03 December 2015 - 02:39 AM

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View Postnyanqwerty, on 02 December 2015 - 09:22 PM, said:

But why do you need a deck that counters OP juterbog when juterbog will (possibly, I hope not) nerfed???

Jut will most likely not be nerfed. This has been brought up numerous times during closed beta, during open beta, and each time, it becomes apparent after some experience playing the game that Jut is, in fact, NOT OP. It is in fact ,one of the weaker HQs out there.

The other thing a lot of players quickly learn is that each HQ has different "sweet spots" in terms of where it is the strongest. Jut, for instance, is relatively strong compared to its peers at lower deck powers (<350 or so) but it is considered quite weak if you start to go a little higher, say <700 or so. Once you go over deck power 1000, I would say that it becomes quite difficult to build a good Jut deck that can win against the competition.



RokkitSerjun #10 Posted 03 December 2015 - 07:33 AM

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Nas_sa preaches the gospel here mates. We've both been around awhile and have heard the Juterbog bitchin for since closed beta. It goes like this. Juterbog is mean early until people get good cards, then its mean only at low deck power, then people figure out how to fight it, once that happens then it gets whooped and people start bitchin that Juterbog is weak and needs buffed. Give it six months and see if this post isn't prophecy.



alexbuildit #11 Posted 03 December 2015 - 11:43 AM

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View PostRokkitSerjun, on 03 December 2015 - 01:33 PM, said:

Nas_sa preaches the gospel here mates. We've both been around awhile and have heard the Juterbog bitchin for since closed beta. It goes like this. Juterbog is mean early until people get good cards, then its mean only at low deck power, then people figure out how to fight it, once that happens then it gets whooped and people start bitchin that Juterbog is weak and needs buffed. Give it six months and see if this post isn't prophecy.

Yes. What the man says is true.



Alo8ight #12 Posted 03 December 2015 - 01:17 PM

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It takes the right set of card synergies and combos that help counter Juter. Think of card that compliment one another and control the amount of damage that Juter outputs.

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Fochixi #13 Posted 03 December 2015 - 03:02 PM

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Aggressive decks are generally the most successful when a card game is brand new or beginning a new cycle of cards. Following the normal HQ trees, all of the Tier 4 HQ's seem to balance each other out nicely. The only problem is the Juterborg decks being run by the alpha/beta players which include cards that the new players simply don't have, and have very few answers for. These players have cards with artificially low values that results in a deck which is significantly stronger than what someone would normally be able to build........and allows the deck to be played in a lower bracket.

From the patch notes: "Gunners SF, Crush the Enemy, Steel Fist, T18, Panzerjäger I, Scouts M, Ahead; these cards cannot be obtained by new players, those players who already have these cards will keep them"

Not that any of these cards are game breaking, in a vacuum, but, they allow Juterborg to run not only a cheaper deck, but also a deck that can play cards out of hand quicker, which increases the consistency of Juterborg doing 4 HQ damage on the first turn.

Rewarding the players that were in alpha/beta with cards that cannot be obtained until much later or with some real money spent is fine, but, allowing them to run rampant on brand new players is rather foolish. A new game wants to attract new players and grow it's playerbase. Throwing new players to the sharks the moment they step out of the friendly confines of training HQ battle is a surefire way to turn potential real money paying customers off to the game before they even have a real chance to experience it.

I would suggest revising the card values of some of these cards and/or possibly allowing the cards back in via some sort of mission reward. Either way, I think it's best that the playing field is as even as possible, especially when the game is just starting out. It would be a shame to spoil what has the potential to be a great game for the masses in favor of the enjoyment of a select few.


Edited by Fochixi, 03 December 2015 - 04:12 PM.


Dark_Ninja_Original #14 Posted 03 December 2015 - 10:28 PM

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I think Juter's Hp should be nerfed so it wouldn't be too defensive because it's a offense deck and its job is to do damage and not that much tanking


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