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0.6.0 Release Patch Notes

CC_Sly's Photo CC_Sly 24 Nov 2015

AppStore 0.6.0 patch notes

World of Tanks Generals 0.6.0 has new economy, easy login procedure and a more stable server.

ECONOMY

Research and purchase cost of Tier VII cards has been reduced significantly. These cards have become easier to acquire by players.

TUTORIAL AND STARTER DECKS

The number of cards in the Training HQ deck has been reduced to 30. All cards with complex abilities have been excluded from these decks. This will allow new players to learn the gameplay basics faster.

Research trees have been reworked. Cards with complex abilities that were present in the starter decks now can be found in the research trees.

BALANCE

The abilities of Liberty, Object 261, IS-7, Ahead and PD Holstein card have been reworked.

INTERFACE

  • From now on player’s position in the League and Group (based on their rating) as well as their friends’ rating and Top 100 players list can be viewed in the game client.
  • Added animation and a special signal for the last 15 seconds of player’s turn before it ends automatically.
  • The brightness of the in-game fonts increased.

SERVER

  • The game has been transferred to a new, more reliable server technology. This will reduce the traffic consumed by the app, fix some game errors and improve the damage prediction system.

MISCELLANEOUS

  • Battle log interface has been temporarily removed (being reworked).
  • Equipment has been temporarily removed (being reworked).
  • Some lower tier cards (Tank Destroyers, Squads and some Tier I Orders, previously included in starter decks) are excluded from the game.
  • Tutorial storyline campaign removed from the game and replaced with a short training mission.
  • New and improved sounds.

0.6.0 patch notes

Features

General

New server architecture

New architecture includes:

  • faster and less traffic-consuming protocol
  • well-functioning damage prediction system
  • fixed a number of gameplay elements that were hard or impossible to fix on the previous architecture (see below)
  • ability to fix game mechanics-related bugs and quickly add new content (cards)

The cons of the new architecture are as follows:

  • Consumables (equipment) are temporarily excluded from the game and will be added back in the next update

Economy

After gathering detailed statistics on players’ behavior (the average number of battles fought per day) and the number of credits and experience earned per battle, we decided to change the prices of the higher tier cards significantly and decrease them. See new prices in the table below.

Starter decks and Training HQs

  • The size of the deck of all three Training HQs reduced to 30 cards (tier IV and tier VIII HQs still have decks consisting of 40 cards).
  • Base parameters of all Training HQs are now equal : 2/18/+5.
  • Base parameters of the premium pre-order HQs now are 2/18/+5
  • Texts on the Training HQs changed are replaced with “Training HQ deck consists of 30 cards. Maximum power of each card is 15”.
  • The power of all three Training HQs is 10.
  • The power of the Premium pre-order HQs is also 10.
  • All Training HQs now have same starter decks.
  • Gunners SF, Crush the Enemy, Steel Fist, T18, Panzerjäger I, Scouts M, Ahead; these cards cannot be obtained by new players, those players who already have these cards will keep them.
  • T7 Combat Car card introduced (U.S.A. Tier I Light Tank with the following characteristics: 3/1, costs 2 Resources). This card is now included in the starter decks.
  • The characteristics of some cards in starter decks have been changed:
    • Heart of the Enemy card inherits the ability of the Steel Fist card (“Deal 2 damage to the target HQ, Unit or Squad.” It costs 2 Resources.)
  • The abilities of the cards excluded from starter decks have also been changed:
    • Ahead: the ability has been changed to “Restore the ability to move for this Unit”.
    • Steel Fist card inherits the cost and the ability of Heart of the Enemy card (prev. Crush) – “Deal 5 damage to the enemy HQ”. It costs 9 resources.

Storyline campaign, tutorial, battle against a bot

  • Storyline campaign, which served as a tutorial, has been removed from the game. Storyline campaign mode will return to the game in the future, when new campaigns (e.g. historic campaigns) are added.
  • One short tutorial mission for the new players now replaces the storyline campaign. It cannot be replayed, once successfully completed. All players, that have already finished the PvE campaign, will not be asked to complete this mission.
  • Battle mode selection now only allows two options: “PvP battle” and “Training against a bot”.
  • The deck used by a regular bot has been changed; now it only contains cards used in the Training HQ decks.
  • The deck used by an advanced bot has been changed as well: cards, excluded from the starter decks, have also been excluded from it.

Research trees

  • AT-1 card has been removed from the research tree. This card cannot be obtained by the new players, but the players who have already obtained it, will keep it.
  • Tier I Heavy Tanks and Tier I Artillery (e.g. T-35, SU-18) now are included in the Training HQ trees and new players will have to research them. If the players already have these cards, they’ll keep them (including 4 copies of these cards for players who purchased pre-order Premium HQs).
  • Squads and Tank Destroyers are no longer present in the research trees of the Training HQs (they’ve been placed a bit higher in the trees).
  • Mercenary cards are also excluded from the Training HQ research trees.
  • Artillerymen 17, SU-26, Signalers 1, T2 MT, Bison, Pz38(t) are no longer Mercenary cards (now they are regular cards); if a player already researched these cards, they’ll notice that card has no silver frame, however the information on how this card was obtained will be kept in the Personal File.
  • Tier IV HQ research trees now contain 9 cards (for all HQs), with 2 of them being Mercenary cards.

Changes in the cards’ abilities

  • Heart of the Enemy and Steel Fist cards have exchanged their abilities (see above).
  • Ahead: the ability has been changed to “Restore the ability to move for this Unit”.
  • Volunteers 29 Squad has the same ability as the new Ahead Order card.
  • The ability of PD Holstein HQ is same as the one of the Ahead Order card
  • Object 261: the ability the card receives when the it’s placed in the Assault HQ deck changed to: “When deployed to the battlefield, enemy Units lose Camouflage ability”.
  • Liberty Heavy Tank: cost reduced from 8 to 7

Interface

  • Premium Account and Gold Bars images in the in-game shop have been changed.
  • The image of the tutorial character has also been redesigned.

Battle

Mobile only

Battle

  • Battle log interface has been temporarily excluded from the game; it’ll return in the next update after a number of improvements.
  • added animation and a special signal for the last 15 seconds of players’ turn before turn ends automatically.

Login

  • Login screen changed (“Play” button now is clearly visible).

Leagues

  • From now on player’s position in the League and Group (based on their rating) as well as their friends’ rating and Top 100 players list can be viewed in the game client.

Sounds

  • Added new sounds for some in-game events.

Interface

  • The brightness of the battle screen background, card frames and fonts has been increased.

Web only

Interface

  • The image of the HQs in the enlarged view mode is replaced with the “old” one. The image of the card that can be seen in the Garage is based on that “old” image.

Battle

  • When Units with Blitz ability are deployed, it should be confirmed, that the card is deployed using Blitz, even in the case when there are not enough resources for the regular deployment.

Economy, new 0.6.0 prices:

Changes of the prices in experience and credits “Before -> After”.

Tier of the card

Experience of the regular card

Credits of the regular card

Credits of the card with Mass Production ability

Mercenary card experience

Credits of the Mercenary card

II

250 → 200

2100 → 1600

III

760 → 475

6550 → 3600

IV

2040 → 1900

28800 → 21000

20400 → 19000

54800 → 86000

Tier IV HQ

2620 → 1350

22400 → 12000

V

3400 → 3900

48000 → 36000

36000 → 27000

30600 → 35000

82000 → 155000

VI

5660 → 5800

48000 → 36000

59800 → 39000

45300 → 46500

123750 → 215000

VII

9420 → 7700

132750 → 77000

99500 → 58000

66000 → 54000

190750 → 245000

VIII

25130 → 12500

370250 → 145000

150800 → 74500

444250 → 325000

Tier VIII HQ

39180 → 14500

552000 → 365000

IX

41830 → 19500

616250 → 265000

209200 → 97000

714250 → 425000

X

69610 → 27500

1025500 → 475000

278500 → 115000

1151500 → 475000

0.5.3 to 0.6.0 migration features

All in-game possessions the players had (regular cards, premium and pre-order cards) will not be removed.

The amount of gold, credits and free experience earned remains intact.

Due to Equipment removal, all the Equipment placed in the HQ support panel will be removed and compensated.

Some Mercenary cards have become regular, and if they were hired before the migration, they’ll be compensated.

Changes in the research trees may result in players having cards they didn’t research in 0.5.3. This was made to keep the consistency in the research tree (if the card is researched, its predecessors should be researched as well).

Some Mercenary cards have become regular and all “excessive” copies of these cards (i.e. those not purchased by a player) will be excluded from the decks they were in. Such decks may require adjustments before going into battle.

Number of cards in Training HQ decks has been reduced to 30 and Training HQ decks of the “old” players will require adjustments (the number of cards in the deck needs to be adjusted either manually or automatically to 30 cards) before going into battle.

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